Mostly i have improved visual side of sector render. Latencymeter (Ping) tends to be distorted by clients machine performance of synchronous tasks before real server response, therefore rather than real latency, it monitors time just right before server is called and right after some little while after receiving. With lower CPU/GPU performance on “HD option”, it can go up to higher numbers without real server latency being increased.
I wouldn’t call this a “bug” and for now i don’t intend to solve “latencymeter” monitoring really only server response.
“Improvement” of UI (login/register form), improvement and impementation of new sprites